PIP
Introduction
This was my first solo university project, in which we had to make a game for mobile devices.
PIP is a casual 2D Platformer, with a retro pixel art theme. Easy controls, letting users navigate around the levels, collecting food and getting back home to his family while avoiding traps that the hunters have laid out, while discovering hidden areas.
Play here for Android:
https://drive.google.com/file/d/1qSbdW55SfzAlxtECt3DyWfIBjwaVHapw/view?usp=sharing

Details
Platform: Moblie (Andioid)
Engine: Unity
Genre: 2D platformer adaventure
Controls: Mobile touch screen


The aim of this project was to make a short 15-minute enjoyable mobile game with use of the touchscreen controls, where the player can explore and collect as many fruits as possible, with plenty of replay ability. Having multiple routes the player can take, and many secret area's that the player can discover.
Project Overview












Overview
I really enjoyed this project, there are still many thing that needs working on and fixing, but I like to look back at this project and learn from all the mistakes I made, and how I would change my way of thinking and planning towards my next project, such as time management, Project organizing, Level Design fundamentals and Scope.
References
Character model asset : Ansimuz. (2017, MAY 08). Retrieved from SunnyLand: https://ansimuz.itch.io/sunny-land-pixel-game-art